static table - meaning and definition. What is static table
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What (who) is static table - definition

FUNCTION RETURNING ESTIMATED VALUE OF A POSITION IN A GAME PLAYING PROGRAM
Static evaluation function; Heuristic evaluation function; Piece-square table

static analysis         
SIMPLIFIED ANALYSIS WHEREIN THE EFFECT OF AN IMMEDIATE CHANGE TO A SYSTEM IS CALCULATED WITHOUT REGARD TO THE LONGER-TERM RESPONSE OF THE SYSTEM TO THAT CHANGE
Static scoring; Static projection; Static Analysis
<theory, programming> A family of techniques of program analysis where the program is not actually executed (as opposed to dynamic analysis), but is analyzed by tools to produce useful information. Static analysis techniques range from the most mundane (statistics on the density of comments, for instance) to the more complex, semantics-based techniques. Qualities sought in static analysis techniques are soundness and completeness. (2003-04-12)
Static analysis         
SIMPLIFIED ANALYSIS WHEREIN THE EFFECT OF AN IMMEDIATE CHANGE TO A SYSTEM IS CALCULATED WITHOUT REGARD TO THE LONGER-TERM RESPONSE OF THE SYSTEM TO THAT CHANGE
Static scoring; Static projection; Static Analysis
Static analysis, static projection, or static scoring is a simplified analysis wherein the effect of an immediate change to a system is calculated without regard to the longer-term response of the system to that change. If the short-term effect is then extrapolated to the long term, such extrapolation is inappropriate.
Static program analysis         
PROGRAM ANALYSIS PERFORMED WITHOUT ACTUALLY EXECUTING PROGRAMS
Static testing; Code analysis; Static code analysis; Static analysis tool; Static analyzer; Static language; Static programming analysis
In computer science, static program analysis (or static analysis) is the analysis of computer programs performed without executing them, in contrast with dynamic program analysis, which is performed on programs during their execution.

Wikipedia

Evaluation function

An evaluation function, also known as a heuristic evaluation function or static evaluation function, is a function used by game-playing computer programs to estimate the value or goodness of a position (usually at a leaf or terminal node) in a game tree. Most of the time, the value is either a real number or a quantized integer, often in nths of the value of a playing piece such as a stone in go or a pawn in chess, where n may be tenths, hundredths or other convenient fraction, but sometimes, the value is an array of three values in the unit interval, representing the win, draw, and loss percentages of the position.

There do not exist analytical or theoretical models for evaluation functions for unsolved games, nor are such functions entirely ad-hoc. The composition of evaluation functions is determined empirically by inserting a candidate function into an automaton and evaluating its subsequent performance. A significant body of evidence now exists for several games like chess, shogi and go as to the general composition of evaluation functions for them.

Games in which game playing computer programs employ evaluation functions include chess, go, shogi (Japanese chess), othello, hex, backgammon, and checkers. In addition, with the advent of programs such as MuZero, computer programs also use evaluation functions to play video games, such as those from the Atari 2600. Some games like tic-tac-toe are strongly solved, and do not require search or evaluation because a discrete solution tree is available.